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Thanks a lot for the highlight, I was very glad to be mentioned

The difficulty does ramp badly because I left that for last hours, but maybe I can fix it in a quick one-day patch. As for the movement, it is meant to be clunky (so positioning is part of the strategy) but I did mean to implement a bit of input buffering so that pressing the buttons a little before the action was done would still trigger properly. Maybe I'll get that done. Once again, thanks a lot for playing!