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Thanks for participating in Week Sauce! Love the simple mechanics of this, but agree with Mauricio that the difficulty really ramps up quick at the end. Would have also liked that holding the direction keys down would make the scarecrow move, instead of having to tap on the keys constantly. Great job, hope you participate again in the jam!

Thanks a lot for the highlight, I was very glad to be mentioned

The difficulty does ramp badly because I left that for last hours, but maybe I can fix it in a quick one-day patch. As for the movement, it is meant to be clunky (so positioning is part of the strategy) but I did mean to implement a bit of input buffering so that pressing the buttons a little before the action was done would still trigger properly. Maybe I'll get that done. Once again, thanks a lot for playing!