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(+4)

Man I wish I'd had exactly ten more minutes to finish putting in all the music tracks we'd planned and to fix the bug with the preferences menu 😭

Ten days felt like both too long and not long enough. I think we overshot on scope considering this jam seemed so much longer than Velox Turbo and Formido (we did actually create something for Velox Formido, but couldn't finish by the deadline so we didn't submit - instead, we took a week to polish it off and post it outside of the jam). I probably shouldn't have tried to modify something as complicated as the chatsim framework during a short-term jam: that's all on me. But in spite of everything, I think I learned a lot more about how Ren'py works, which is useful. And I'm glad we put out something, even if it's in kind of rough shape. And I will say I had a lot of fun designing the GUI and I wish I could have gone further with it but - so much to do, so little time.

For this jam, we worked with an additional writer and artist, so managing the new team flow and learning to work together was also an interesting and new experience.

I really enjoyed and was impressed by the other submissions! I'm not quite done getting through all of them but should be able to before voting ends tonight and I'm super looking forward to seeing the rest of them.