- mechanics interesting, needs the level design to bring it further
- radioactive fluids are not killing the player enough. I can walk through it.
- takes a few try to get to usb, thats ok. lets clap for ourselves after reaching the usb
- enemy placement is all right. avoid placement of the robot where the player would just walk past/ not interact
- try placing destroyed robots in the future to infer that they are placed there in the past. that will give a bit of narrative
- add a little bit of context at the front to inform the player
- variety of clap sounds (nice!)
Best Game: 3/5
Narrative: 2/5
Art Style: 2/5
Mechanics: 4/5
Theme: 3/5