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205pang

12
Posts
3
Following
A member registered Apr 14, 2023

Recent community posts

- engaging gameplay, scaling of difficulty is tough but enjoyable.
- extra layer of pulling two blocks together is great, but can be more rewarding when the difficulty gets rough
- theme and art of cells is very unique

Best Game: 5/5
Narrative: 2/5
Art Style: 4/5
Mechanics: 4/5
Theme: 5/5

- switching of characters to solve puzzles. I like the part where you need to switch quickly between characters to overcome the platform
- jump is super floaty, perhaps can make do without the double jump
- I quite like the monster designs

Best Game: 3/5
Narrative: 3/5
Art Style: 4/5
Mechanics: 3/5
Theme: 4/5

- i like death and completion sounds
- lets bring the negativity to the postivity
- level design is fun. the levers and lifts add a bit of dynamic to the level
- definitely very polished
- can see how you can bring more negativity to positivity, maybe have more than 1 box in the level
- overall experience is decent (Nice!)

Best Game: 5/5
Narrative: 2/5
Art Style: 4/5
Mechanics: 4/5
Theme: 5/5

- difficulty can be color coded
- nice pickups - perhaps can sort the cards (weapons) to damage so that the player
- looking to a boss mode
- enemies looking goofy (nice!) BREAKDANCE
- feedback on player hit
- A bit lacking on the theme

Best Game: 4/5
Narrative: 2/5
Art Style: 3/5
Mechanics: 4/5
Theme: 2/5

- the gold knights are scary (Nice!)
- game seems balanced enough
- multiple enemy entrances
- would like to inspect the towers before i purchase

Best Game: 4/5
Narrative: 3/5
Art Style: 4/5
Mechanics: 3/5
Theme: 3/5

- Switching mechanics is interesting. Needs the level design to push it further
- Wizard is fun to use, sfx is great (Nice!)
- Although incomplete, but I can see if you add enemies/obstacles to the mix that require both characters to work together to overcome levels
- potential to move into a multiplayer format, vampire survivor style

Best Game: 2/5
Narrative: 2/5
Art Style: 3/5
Mechanics: 2/5
Theme: 2/5

- tough level, but rewarding once you get to the top
- easy to learn, hard to master. I think you got that part down
- narrator/creator dialogue is well written, i like the way they look down on the player

Best Game: 3/5
Narrative: 4/5
Art Style: 2/5
Mechanics: 5/5
Theme: 4/5

- Could show how many endings unlocked?
- Might be good to give John Doe a good person face, then change reaction after the reveal/climax
- We don't see John Doe or interact with him at all, it is quite hard to believe he is who he seems to be. Perhaps setting up a meeting with John Doe and the player
can divert the player's attention/make them believe John Doe is really a good person
- The journal seems to play a part in deciding the story ending
- I like the sound fx when Clyde enters John Doe's room and finds the missing piece of the puzzle.

Best Game: 3/5
Narrative: 5/5
Art Style: 3/5
Mechanics: 3/5
Theme: 3/5

- More interactive choice dialogue for characters
- Different ending!
- Do nothing! (Nice!)
- Kid was very smart
- I like the duality between the two characters. 
- Art is nice
- Astartes feels too pushover
- I could perma-buff the characters too high and they one-shot the boss. but was fun cos i just see story

Best Game: 3/5
Narrative: 3/5
Art Style: 4/5
Mechanics: 3/5
Theme: 4/5

- mechanics interesting, needs the level design to bring it further
- radioactive fluids are not killing the player enough. I can walk through it.
- takes a few try to get to usb, thats ok. lets clap for ourselves after reaching the usb
- enemy placement is all right. avoid placement of the robot where the player would just walk past/ not interact
- try placing destroyed robots in the future to infer that they are placed there in the past. that will give a bit of narrative
- add a little bit of context at the front to inform the player
- variety of clap sounds (nice!)

Best Game: 3/5
Narrative: 2/5
Art Style: 2/5
Mechanics: 4/5
Theme: 3/5

(3 edits)

- managed to bring the rock till the end (achievement!)
- switching between the two characters brings some form of dynamic, would like to see what ending there is between the two
- level design and math are ok, not too difficult
- choice of characters somewhat fits the theme, really opposites (nice!)
- camera may be a bit too close to the roach

Best Game: 3/5
Narrative: 2/5
Art Style: 3/5
Mechanics: 4/5
Theme: 4/5

the moon sure has other plans