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- Could show how many endings unlocked?
- Might be good to give John Doe a good person face, then change reaction after the reveal/climax
- We don't see John Doe or interact with him at all, it is quite hard to believe he is who he seems to be. Perhaps setting up a meeting with John Doe and the player
can divert the player's attention/make them believe John Doe is really a good person
- The journal seems to play a part in deciding the story ending
- I like the sound fx when Clyde enters John Doe's room and finds the missing piece of the puzzle.

Best Game: 3/5
Narrative: 5/5
Art Style: 3/5
Mechanics: 3/5
Theme: 3/5