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Very nice idea, graphically nice and well done in the programming part.

The thing that I perhaps liked least was the level design, in some points I got stuck without the possibility of dying to make it easier to get back up.

The dying mechanic to make that area "walkable" is truly brilliant!

In the game I made I brought a similar idea, but being a platformer I had to think of something different.

Consistent with the theme and the special object, I am pleasantly surprised.

(+1)

Thank you for playing! 

If you have any specific comments on the level design let me know! It's true that the falling is more of a failsafe and you need to do the first jump without help, I am not very experienced with level design so it was hard to balance the game correctly!

I mean the positioning of the platforms in relation to the squashing mechanics. There are points where it is difficult to get to and once you get there, the last thing on your mind is to throw yourself down to make the next ascent easier. Due to the layout of the platforms, there are points where you get stuck easily and it becomes frustrating, so it would be convenient to be able to commit suicide to make those points more accessible or change the layout to make the learning curve less steep right from the start.

However, I'm no expert in level design either, so take everything with a grain of salt. Probably, as was the case with my game, it would have been useful to have a little more time to test the game and balance some aspects of positioning.

If I'm not mistaken, you also published first, not bad for the time you gave yourself.

I published an earlier build with the game playable, but it wasn't the whole thing yet back then! The final build was delivered just a few hours before the deadline!

Thank you for the feedback!