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Hey! Thanks for your feedback! I've added browser and android play, I've also fixed a bunch of bugs, About the lava shooting up, were you by chance playing Normal mode? if so, that's intended, if not, I'll try my best to fix it, "not being able to shoot up" Are you mentioning the slow fire rate?, if so, that's intended because while playtesting with a high fire rate the game would be extremely fast-paced, Thank you for the feedback!

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While going up, character hits the platforms that boost your jump and you go up so quick that when you decelerate the lava doesn’t and you are mostly stuck mid air without having a chance to hit a platform and lava still goes up. I can see the idea there but tweaking it so much to the point is ideal would be really hard as undershooting would eliminate the challenge. 

The fire rate is fine, from my understanding it either resets after some time or it resets when you land, hence if you get propelled up you will probably won’t shoot again unless you restart. 

It feels really slimy at times when it’s shooting up. Especially that you don’t have much say in the direction once it gets to a certain speed, only just about got to cross to the second area. But there were no platforms or anything to take a breather and the last bouncy platform ruined the run. 

The game is there, and it’s ..fun. But the tweaks will improve from an honest 6/10 all the way to a 8./9

Currently it’s just a rage game as I don’t see any way of having input of what happens and more than 80% of my high score was high RNG

Hey! Thanks again for the feedback! I could possibly make the lava go slower for a few seconds when you get onto a boost platform, The fire rate gets reset every 1.8 seconds and there's a quiet sound when it reloads but a visual indicator would've probably worked nice, I could definetly try slowing down the lava when you reach a new area and adding a wide platform! I'll try fixing these issues after the jam ends, thank you for all the feedback!