It's quite hard right now by accident because I didn't have much time to balance it for the gamejam, right now if you want to try and beat it, try walljumping, dashing (with shift), boost urself with the shotgun, and double jump too.
Spaz Electro
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If you're struggling with the game, you can try walljumping and dashing (with shift) and double jumping and shotgun boosting, if you still can't beat the normal mode, click on the game name in the main menu, and go inside normal mode, presss `, write "up <how_much_up>" ex: up 3000
Make sure to not put a number too high or else the game wont generate the platforms for each area, if you do so, you can put negative numbers into the up command, check out the `command_list`, Also pause the game and look at the bottom right :)
Thank you for the feedback! For the "go up" part, I plan to add some large widge platforms in them after the jam, The shotgun has a cooldown of 1.8 seconds and has a very quiet sound indicating the shotgun has been loaded, I thought of adding an indicator but forgot to, will do in the non-jam version! All assets were from kenney.nl, he makes lots of great assets, Thank you for the feedback!
Hey! Thanks again for the feedback! I could possibly make the lava go slower for a few seconds when you get onto a boost platform, The fire rate gets reset every 1.8 seconds and there's a quiet sound when it reloads but a visual indicator would've probably worked nice, I could definetly try slowing down the lava when you reach a new area and adding a wide platform! I'll try fixing these issues after the jam ends, thank you for all the feedback!
Hey! Thanks for your feedback! I've added browser and android play, I've also fixed a bunch of bugs, About the lava shooting up, were you by chance playing Normal mode? if so, that's intended, if not, I'll try my best to fix it, "not being able to shoot up" Are you mentioning the slow fire rate?, if so, that's intended because while playtesting with a high fire rate the game would be extremely fast-paced, Thank you for the feedback!
Thank you for the feedback, I'm glad you enjoyed the game, I'll hopefully add an option for the background buildings flying by too fast to lower their speed :) The golden dice mechanic makes you earn more cash when you click on it, we didn't have enough time to make the dice have some sort of animation, and I also wanted to make it so the "golden" of the dice can disappear after time, About the auto-roller we totally didn't think about that, that was a pretty obvious thing, but I guess we forgot it heh, I also forgot about the same number twice thing, that's my bad, Thank you for the feedback!
Me and Sam didn't have enough time to add more stuff, sorry about that, And I'm not very good at balancing upgrades, About the dice icon sprite, The dice does not have a collider, If you press anywhere that is not close to a button the dice will roll, I don't understand the "the dice icon's sprite is glitching" part, Can you elaborate further?