I like this jump king variant. Game is tough, I was not able to beat it. I like that death did allow you to move on those areas. Sometimes I feel that jumping a small distance is difficult, might decrease the charge amount to allow finer tuning of jumps.
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You’re welcome. I’m probably not the target audience, so the perspective might not be what you would want. I’ve never played Jump King or Getting Over It, etc because I would get too frustrated. Maybe have a way for the player to drop a tomato to make a zone easier rather than them having to die from falling on it. You could keep track of the number of player dropped zones instead of limiting them, so then any frustrated player could simply drop zones at each spot but the scoreboard would tell them.