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I really love how you implemented the core mechanics to fit the theme of "failure". Like not matter what happen this tomato will be a failure. But as I'm thinking about it now, if it can be sell for millions of dollars then it isn't really failure is it. Maybe to fit the theme more it can be like this tomato is a born a failure but what can you do make it not, or something like that. Anyway I really like the core mechanic of the game. It's actually strategic/action game where you need to plan how to make it worth the most. What I've found after playing for a while is it isn't possible to get Gold (at least for me). So maybe make item able to keep more moisturize.

The art of this game is surprising cute, I really love it. Like the tomato is one of the cutest thing in this game. One of the thing I don't like about this game is the music, it does fit the game but this music is used in sooooo many places.
So I would suggest adding music volume setting. Other than that there just the menu that is a little bit annoying to wait for the circle to finish growing to the screen size before the game.  Sometime you cannot buy item on the last slot I don't know why. I wish the bin button was actually a bit bigger, because sometimes I miss click and miss it.

Overall a very cute game that I wish I could play for longer. Just have to change the game a little bit to fit the theme better but aside form this jam there isn't much.