Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I don't mind people not liking the game X) I'm making it for me first and I'm thankful for any feedback I can get! I worked 3 years on Daggan and the 30 first builds were... Hum let's say different and ... crappy.

I'm 100% confident it's gonna be great and this early build told me what I needed to know. It's not a demo, it's the current ongoing project. And like all my previous projects I'm working very hard to make it a very fun experience. But that experience is not happening until the 1.0, until all the pieces are there!

For example the whole customisation part is gonna be reworked from 0. Cause frankly don't you expect a winged character to have some good jumping skills? What about shark features?

It's just slow and I'm only asking people to be frank, so thank you, but also to trust me UwU

(1 edit) (+1)

Also you're very sharp and precise in your feedback, if you ever want to test the ongoing patron build feel free to hit me on Twitter or discord!

(1 edit) (+1)

I can't do it often, because I'm currently in school right now, but sure I'll do some play testing when I can and write down as many detailed notes I can for you when I get the chance. 

Hay, the good news is, one of my classes for school I get to relearn unity again as part of it, so I might be a little more informed about things that might be wrong. Besides, how often does a dev let you test their patreon only build despite not being being a member, its kinda cool to have happen in general, and even for a game that doesn't seem like it'll be my taste, I'm down to take that offer for for the rarity alone. I'll hit you up right away on discord (update: I'm a little lost where to look). I mean I had one really stupid game idea I wanted to make happen at some point in my life just for it being that out there, and maybe I can learn some concepts about how to handle it, there's a two concepts already there, I get to learn in exchange .

And I appreciating you appreciating my uh... brutally Aggressive honesty, to this current build.

Also, I remember playing the earlier builds of Daggan, and kinda fell in love it right then and there and don't remember many issues, but those where the public builds, so I guess I'd had to see the dev builds to really make my judgment on that.

Lastly, small suggestion seeing you mention the character creation possibility being redone, for wings, it'd be interesting if you could theoretically do it so instead of being good at jumping you could just keep hitting jump to flap your wings and fly that way, maybe hold it to sore slowly, again if you're going the making it an RTS route this might be unbalanced, but hay even so it'd but fun to try.