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(1 edit) (+5)

Not the person you asked for, but there are two ideas where this can work:

[Devour Them All]: Devour all 30 students (40 students for Nightmare Mode) before they all escape with the same time system. AI’s will actively run away from the player when in sight and hide places where the player must look through. The twist is that the player’s hunger is always low percent (Ex: Max cap is 15%), and running now decreases hunger. After digestion, the player will get a brief boost of speed to catch up with the running students. This is akin to Nightmare Mode.

There are also traps lying around areas that stuns the Apex Player and also some students may carry apples (Ex: Green or Crazy Apple) that can make the situation even worse if the player eats them.

[Hunt Mode]: Same as Devour Them All, except you’ll have to find one student (Which is the target you must eliminate) to devour and win the game. This is similar to the regular game where you play as a prey and the predator only hunts you but mirrored that you’ll have to find them in a crowded university (30 students). The “target” will always try to hide and unlock doors on their own. The only difference is that the Apex Player will always be able to devour, and the “Target” prey will only struggle (And having very high chance of escape).

How the player will detect if the prey is their target is looking at something suspicious about them (Ex: Carrying items, different walking speeds, crouching, hiding in obscure places, etc). Also, student predators can’t be the target, and they can’t devour the target either.

(+2)

i like those idea alot, do you think it would work better with the camera where we can see around the pred like when you get eaten. 

Also if you play as the pred shouldn't their be a touch like trying to stop their struggle or when they almost get out with some chance you can swallow back down the prey, like the struggle button. 

And if we keep the  bell, it means after 3 times the target will find the key for the exit anyway so we only have one shot to grab them, and instead of the book we can have a rare student you have to eat. 

I think it would be a very interresting concept to put on the game being the hunter instead of the hunted

(2 edits) (+3)

“do you think it would work better with the camera where we can see around the pred like when you get eaten?”

I also propose an idea for a third person perspective camera as well. Besides, we couldn’t even see what we even look like, only our arms lmao. But in this idea I proposed, It should definitely be recommended.

“trying to stop their struggle or when they almost get out with some chance you can swallow back down the prey, like the struggle button.”

I think it functions the same as if you’re a Student Predator to keep it simple.

Besides, the Target has frequent chances of upsetting the Apex Predator’s stomach, which means that if theoretically in a normal playthrough, there will be like around 8 - 15 Escape Attempt if you swallowed the Target (Empty stomach calculation only).

If it were the case for the above mechanic, then there has to be a quick time event that you’ll have to press a series of buttons every time the escape attempt pops up. It gets harder the sooner you’ll get to the point of digesting your target.

“After 3 times the target will find the key for the exit so we only have one shot to grab them”

Yeah, the bell system should be the same to keep it consistent. You’ll have about 24 minutes to either escape as a prey, or catch your target as the pred.

It would be very interesting to play as an Apex Predator, probably after rewarding for beating Nightmare Mode on each respective predators.