Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BananaMilkshakes

90
Posts
3
Followers
A member registered May 13, 2024 · View creator page →

Recent community posts

Probably because in the video, it was before the maze pattern looped back at the beginning (Ex: At classic maze, three bombs with no power pellets are the last round until it loop back at the first round)

Because when I tried it before it looped to the start, it never trigger the game over glitch no matter how many attempts I tried with different variations (Ex: 1 - 3 Lives, Mini-ghosts, no mini-ghosts, different clothes state, and how many mini-pellets, fruit, or power pellets are in the screen).

… Until I collected the fruit at the three bombs area, which loop back at the first pattern, then collect the red pellet and the Game over glitch triggers consistently.

Nevermind my previous comment, the “Game Over” glitch happens if the maze loop back to the beginning (The maze pattern where you first spawned), then the glitch will occur as soon you touch any Ghost Gals after collecting the red pellet. Tested it by skipping all mini-pellets on screen as soon as the fruit spawned. image.png In order to prevent this, you must always clear all mini-pellets before collecting the fruit and do NOT let the maze loop back to the beginning.

(1 edit)

It plays the animation even with the fruit being present, so this is still puzzling.

Edit: I cleared it with most of the pellets on screen (Including the Power Pellet), without the fruit on screen, most of the mini-ghosts trailing behind the Ghost Gals, and the bomb being on screen. Does not trigger the Game Over glitch. 🤨

… Is it lives related? (Ex: Win if you’re at 1 life remaining) I’m not too sure.

Is it really the fruit? 😮 I guess in the video you provided, it plays the win screen as normal without the fruit. But when I clear the entire board (Ex: Collecting everything but the fruit), it also plays the win screen as normal.

I’d be damned if it has to do something with the power pellets being present. 😆 I’m going to try and see if it works on Spiral Maze (Since as far as my testing, I’ve done it on Classic).

Oh, that’s very interesting. 😆 Though, it’s quite inconsistent last time I tried on my end.

(1 edit)

I think I found a consistent way of getting the “You Win” screen without triggering the Game Over bug if you collect the red pellet:

  • Either ghost gals must NOT have any trails of ghosts behind
  • Either ghost gals must be completely nude (Haven’t tested the one where there’s partial clothing)
  • [Optional] Complete the entire board (Means all of the pellets are collected without collecting the fruit to reset it, including getting all of the leftover mini-ghosts). This is optional, just to make sure I don’t trigger the game over bug.

Also, I can confirm that unlocking Inky’s win gallery (For Classic Maze) is not unlocked, even if you properly win. And similar to the other comment below mines, winning against Blinky for the win condition suddenly disappears.

(2 edits)

Really fun game! Though there are some bugs:

  • [Pac-8] I’m not sure if I’m doing it right, but after reaching the red pellet that lets you win after touching a ghost, it just wouldn’t work. Instead, the ghost gals continue to run away while showing the “Game Over” screen. I can still move around and everything, but the only one time that didn’t happen is when I touched Blinky as soon after I collected the red pellet (Which properly said that I win instead).
  • [Pac-8] When losing a life and dragging me back to the spawn point, sometimes I get sent back to the same place I got hit by the ghost gals, making me lose ANOTHER life (And judging that there are no invincibility frames upon life lost, this is a free Game Over). Unless if I got lucky enough to not get hit during that.
  • [Pac-8] Don’t collect the yellow pellet and then the red pellet after that, because otherwise, you shattered your only chance to win. Just make sure you let the yellow pellet run out before collecting the red pellet.
  • [Pac-8 - Spiral Maze] Following above, (And this happened to me once in my playthrough) instead of teleporting to the spawn area, I was sent to the backrooms with no way out (Under the map). I think this is related to the weird and inconsistent spawn locations.
  • [Pac-8 - Spiral Maze] Sometimes, jumping on the super jump panel doesn’t activate (It just simply gives me a normal jump), made me lose a life after that.*
  • [Pac-8 - Classic Maze] There’s this small, misplaced pellet on the wall to my left of the spawn? You can also see it on the map as well.
  • [Pac-Ma’am] While holding shift and you happen to slip off the ground, the sound and the changed FOV continue to persist.
  • [Pac-Ma’am] I’m not sure what happened or if this bug can be replicated, but getting a game over to the Big red ghost is… Weird. Like, as soon as my last life goes down, I’m dead but alive? An example is that it plays the game over animation at my last life, and I’m still moving and walking around. I had to get hit a couple more times for the actual game over to work.
  • [Gallery] Sometimes after completing a requirement, unlocking certain conditions doesn’t work, so I had to replay it multiple times to get it. Also, getting Inky’s lose condition is impossible, as it only shows me the win animation (Not sure what I’m doing wrong lmao, it took me 2 hours to try and get that).

Uhh… How do you replicate that?

If you still have Tulpy’s book, you’ll have to beat all 4 predators in order to obtain Tulpy.

There is a time limit, and you’ll only have 24+ minutes to escape.

The book unlocks other predators (Excluding Ligeska) and Nightmare Mode.

Yes, but you’re only able to devour students at under 12% of hunger. It varies depending on if you’re on Normal or Nightmare modes.

(1 edit)

I wish ppl would read the whole thing so I don’t have to repeat myself TwT

I did, which is why I know about the 1/5 chances. 😆

I decided against it (Chamber system) for the lore, as the inflation gun is a piece of scrap that doesn’t work 80% of the time.

Ooooo well that makes sense haha.

Thanks for the reply! Will keep an eye on this project! ❤

(1 edit)

Shocker to see another fanmade version of Inflation Roulette! Now I don’t feel alone of me making my own version! 😆 I even beat it on my first try, just one time where I got hit.

Here are some thoughts and criticism:

  • If the AI is holding the gun, the game doesn’t explicitly show which player gets targeted and inflated, but it’s not that hard to deduce based on what size they are.
  • There’s no point in shooting yourself, because you’ll pass on to the next person regardless. I was hoping if doing so will not pass to the next player and you’ll go again. However, the random chance will go down from 1/5 chance to 1/4 chance, 1/3 chance, 1/2 chance, and guarantee live round. The twist is that it won’t reset the chances to 1/5 chance UNLESS if someone shot a live round. I know this is subject to change (Ex: Using a more traditional ‘Buckshot Roulette’ chamber system instead of 1/5 chance of live round), so let me know otherwise! ❤
  • Even though I won on my first try, the screen turns a little darker that won’t allow me to see what that text and image says upon winning.
  • No popping. 😭 (Totally understandable though)

That’s not a glitch. In fact, that’s possible. The game only checks if the Apex Predator exist that prevents the student predator spawning, not the player. So you can still have you being as Bella and the existing Apex Predator as Bella, but the Student Predator Bella won’t spawn because the apex existed.

Oh yeah that’s true haha 😂 The only exception of duplicate preds is if you’re playing as one of them. You can have you playing as Bella while the Apex is Bella.

(1 edit)

You can’t make two NPCs of the same character spawned.

Let’s say for an example: In a fresh save, if you beat Bella (Or any first predator you’ve beaten), select Student Predators and then go back to the one you already beat, the Student Predator won’t spawn if the Apex version of that already existed.

The closest thing you can play as is unlocking playable student predators (Excluding Ligeska), but if you’re referring to Apex Predator, then that’s a no.

No. The game has not been updated since September 24th. I assumed the page got updated, but not the game’s file itself.

(2 edits)

Some other suggested cheats:

  • Player Super Digestion: Player will digest the prey faster than normal.
  • Tall Player: Player becomes the same size as an Apex Predator, granting the player to eat multiple students, excluding Tulpy. However, Hunger will decrease faster and (Excluding Nightmare Mode) reaching 0% hunger for too long will cause a game over.
  • Voracious Player: Player will always devour the prey regardless of hunger percentage. This also makes the player eat more than 1 apple. Works well with Tall Player.
  • Invisible Player: Player will not be detected by the Apex Predator.
  • Fast Player: Player will get a boost of speed, including running speed and crouching speed.
  • Full Class: The number of students is multiplied by 3x
  • Starving Apex: Apex Predator will always be hungry, similar to Nightmare Mode.
  • All locked doors: All doors will be locked. Same system to Nightmare Mode but will apply to Normal Mode.
  • Safe Mode: Apex Predators won’t be spawned.
  • No Permanent Digestion: All prey who were digested will respawn in their starting point. This includes the player. Works as a “Practice” mode.
  • Super Key Helper: The game will always show the player the next key. Works for both Normal and Nightmare Modes.
  • Steel Gut: Any prey eaten by the player will never escape.
  • Apple Tree: Apples are far more common, replacing crumbled papers.
  • Always Easter Egg: Makes the Easter Egg occurs outside of Two Random Nightmare.

That would require a lot of refactoring in the code in order for it to work, since the game is refined for singleplayer only. And steam rejected this game, so chances of it happening is very slim.

(2 edits)

The original comment was referring to roaming students, such as the two gendered preys, Student Predators such as Bella, Tulpy, Satie, and Ligeska. That adds up to 6 in total.

Two Random Normal and Two Random Nightmare respectively (Including the easter egg challenge on the latter) does not unlock anything, it’s an optional mode after completing all 4 main predators’ normal modes.

Roaming students, as in the models/characters (Including Student Predators)?

Yeah, I was mixed to whether if I should have Shella Snail either C tier or low B tier. I think I rated it a little higher because of the existence of Shella Snail’s charged inputs (Especially the Charged up attack) AND the powerful lightning specials. But when I tried to fight against Happy and Mad as Shella Snail, I couldn’t even win a single match.

Yeah, I agree that Totem Monster is a good counter to Happy and Mad, but pretty much hard to master. Similar feeling to Shella Snail, unsure to whether if I could put them either High B tier or A tier. But if I were to choose, I’d rated Totem Monster at Low A tier. Likely because not only it shuts down Happy and Mad (Exception being Happy’s charged projectile), but it also shuts down Lily and Orbit, another A tier.

So what you’re suggesting is an Apex Predator mode (Playing as a larger predator that won’t be eaten). But then, how’s that going to work?

(1 edit)

I second this too on the Satie issue. She doesn’t feel “fast”, or the value is so small that there are no differences. It just feels like I’m playing as a noisier Bella.

Edit: Can confirm this since I’ve played both Satie and Bella as I’ve completed all Normal and Nightmare modes for the two mentioned predators (Excluding Two Random).

  • Player 1’s buttons: F Key and G Key is to attack, H Key is to manual dash, V Key and B Key is to jump.
  • Player 2’s buttons: Arrow keys or IJKL Keys is to move, Numpad 4 and 5 is to Attack, Numpad 1 and 2 is to jump, Numpad 6 is to manual dash, and Numpad 3 is to taunt.

I imagine me and my party members breakdancing after defeating the boss. That’ll be hilarious. 😆

Afaik, I know Dragonfish’s secret move (↓↓↑A For EX Up Attack) and Dragonfish EX Fireball (↓↘→A), but I have yet to figure out both of Shella Snail’s EX moves (Since the Hard AI have been using it frequently, and I’ve accidentally used the EX Up Attack which stuns opponent, but couldn’t figure it out how to replicate it).

(1 edit)

I think it’s the Dragon Punch Input (→▪↓↘A)

(1 edit)

Yeah, I respect your opinion. You want something more complex and traditional. I was thinking that this game was akin to Smash Bros with how simple the controls are.

But even smash has more button inputs, and hell, not as many people know how to block or dodge attacks.😆

This is a “beginner-friendly fighting game”, as stated in the description. It’s supposed to have simplistic controls.

(1 edit)

My thoughts on all playable Monsters (Based on fighting against Hard CPU):

  • Dragonfish [Mid A Tier]: My third favorite character, plays like a balanced character akin to Mario. I always love to use Air Attack, Down Attack and Grounded Up Attack, and their projectiles are decent as well. It’s like a better version of Shella Snail, without the lightning special attack. Similar to the other monsters, you can probably string Grounded Up attacks and even keeping the same 3 hit combo on a corner. This is probably Mid A tier due to how strong they are when it comes to their strong anti-air attack (Up Attack). A bit of a side note, but I don’t know how to constantly access the EX projectiles like Shella Snail and Dragonfish.
  • Shella Snail [B Tier]: A decent character, probably harder to master similar to Totem Monster. This CPU, no kidding, LOVES to zone so much, to the point that most monster, even Lily and Orbit, had a harder time approaching because of it. The only flaw I can see is that some attacks come out way too slow to string up attacks, except like Dash Attack leading up to a string of Grounded Up Attack on a corner (Like the hard AI LOVES to spam the dash attack on the corner). The only good factor about this character is their lightning special attack, which is a saving grace, but I find it hard to make good use of the combos. … Unless if it’s a skill issue on my part. 😆
  • Totem Monster [B Tier]: Quite hard to master similar to Shella Snail. Used to be C Tier, but after playtesting, they’re actually pretty decent. Their attacks can cancel out long ranged projectile, except Happy’s charged attack. Using the Down Attack is a VERY useful tool, which you can cancel with a standard attack as a combo string. You can also poke through the opponent with a jump attack, or Down Attack in the air to ground pound them. Their special attack is a black hole that doesn’t deal damage, but it’s quite useful to nullify projectiles and temporarily stops the opponent’s attacks.
  • Happy and Mad [S Tier]: Probably the most powerful playable monster, and it plays like Pyra/Mythra. This is honestly my main, haha. The Grounded Up attack for Mad is by far the most powerful tool you can use, can almost guarantee to break one’s guard at an instant. Not to mention, if you’re on the corner, it’s practically game over for you. Meanwhile, Happy plays like a zoner similar to Shella Snail, but can be a good support against characters like Lily and Orbit and Totem Monster. Honestly, I ALWAYS get sweeped by this CPU if it switches to Mad.
  • Lily and Orbit [High A Tier]: My second favorite playable monster, the neutral grounded attack is one of the strongest two-hit attack, which can easily link up to down attack (Which down attack is the fastest move so far). Plus, using Orbit as a defense mechanism is very ideal if you wanted to gain neutral, and their special is by far one of my favorites, but annoying to up against. However, the biggest weakness is that they’re terrible at zoners like Totem Monster and Shella Snail.
(1 edit)

Because Ligeska can use the students to know your location from time to time. Removing all students by tricking the Apex Predator into eating them (Or if you’re a student predator to eat them, but waiting for the time to eat is very time wasting) will make sure Ligeska won’t use her ability,

(3 edits)
  • Bella = Escape with the book in hand against Bella.
  • Satie = Complete Satie’s Nightmare Mode.
  • Tulpy = Escape with the book in hand against Tulpy and Complete All Predator’s Normal Mode (Excluding Two Randoms).
(5 edits)

As a person myself who already beat her before, here are some handy tips:

  • It’s the same as beating Bella, except you can’t use apples as your advantage. Keep in close mind that Ligeska is VERY slow, but also hard to lose track when being chased.
  • If you hear hissing noise nearby, it’s better to either hide or move away from the source of the sound. Or if you already have a key, lure her away from your direction by intentionally causing noise.
  • If you’re having trouble, Predator Sense is VERY helpful.
  • Keep a close eye on where Ligeska is heading towards, so that you can head towards the opposite direction of where she’s moving. This is the same tip as the noise I mentioned before.
  • Following the above tip, make sure you’re not heading towards of where she’s heading into. (Ex: If she’s heading to the cafeteria, do not go to the Room 101 and 104/105 area.)
  • Similar to what Manchura mentioned, if you’re skillful enough, you can lure the Apex Predator to eat all of the students. Then the rest should be a breeze.
  • Do NOT play as Satie, I recommend Tulpy (For Nightmare Mode) or Person/Guy.

In the demo, student predators won’t do anything unfortunately. Even if you already beaten Bella, there won’t be another Bella as a student predator, since Bella is the only predator you’ll be facing against in the demo.

This is the same case in the full game as well: In a fresh save, if you already beat Bella, select Student Predator as an option, and then go against Bella again, there won’t be another duplicate of her as a student predator if the Apex Predator of her already existed.

Congratulations on winning Gain Jam! I couldn’t even contain my happiness when I saw it being first place! 🥰

It’s really addicting, charming artworks, and the mechanics are simple enough to understand! Hell, when I first heard of this game, I was like “Uhh, I’m not too sure. I’m kind of bad at card games”, until this proves me wrong!

(1 edit)

No, the easter egg has a random chance of occurring, and it overrides the student predator option regardless.

Edit: Forget what I just said, I wrote this when I was just really tired. 😅

Wait, I thought I heard a door click whenever I was hiding in a couple of rooms in either Normal or Nightmare Modes respectively. Although, as you said, the chances of that happening are very rare.

If it’s possible that the AI could grab the key, go to a set path to the direction of where the door is, and unlock it to find more keys, then this shouldn’t be that hard to implement.