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(1 edit)

I managed to get 22 Ketchup bottles! and well now I'm just going to get right to the point with pro's and con's!

Pro's

  • Very interesting take on the theme failure! Most games start easy then progressively get harder, this was the opposite and I really liked that. Towards the end I was mostly managing one spot of the vine to get as many as I could!
  • I really liked that the growth speed increased with every failure!
  • The art is super cute and clean
  • Background music was very welcome, it was much needed because of the length of the game
  • Both the VFX and SFX were great

Con's

  • The game was very unforgiving, what I mean by that is that there were many times when I clicked a red tomato but it was never squeezed, I understand it probably wasn't at the correct ripeness. However if you are designing a game based on color, you need to be able to allow the player a bit of forgiveness. Coyote time for example, if the player jumps a fraction of a second too late while leaving the platform, Coyote time still allows the jump and prevents the player from falling. I felt this game needed something similar, there needed to be a range of acceptable ripeness (reds). If that makes sense.
  • The game was too long for what it was, 5 minutes of just clicking Left mouse button without any reason decision making didn't feel great. After the 3 minute mark I basically kept my mouse in the top left corner and was collecting on the tomato's on that side, it become very tedious.

    Awesome idea for a game though for a very difficult theme, I'm looking forward to what you create in the future!