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A jam submission

the KechupistView game page

ketchup clicker game
Submitted by susenka44 — 22 hours, 50 minutes before the deadline
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the Kechupist's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#14.4624.462
Audio#53.2313.231
Theme Implementation#63.4623.462
Overall#83.2563.256
Gameplay#122.6922.692
Visuals#163.1543.154
Fun Factor#182.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Failure is a way to progress (the tomatoes grow faster) and as for the tomato part? Well, its a ketchup game after all :D

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Comments

Submitted (1 edit)

I managed to get 22 Ketchup bottles! and well now I'm just going to get right to the point with pro's and con's!

Pro's

  • Very interesting take on the theme failure! Most games start easy then progressively get harder, this was the opposite and I really liked that. Towards the end I was mostly managing one spot of the vine to get as many as I could!
  • I really liked that the growth speed increased with every failure!
  • The art is super cute and clean
  • Background music was very welcome, it was much needed because of the length of the game
  • Both the VFX and SFX were great

Con's

  • The game was very unforgiving, what I mean by that is that there were many times when I clicked a red tomato but it was never squeezed, I understand it probably wasn't at the correct ripeness. However if you are designing a game based on color, you need to be able to allow the player a bit of forgiveness. Coyote time for example, if the player jumps a fraction of a second too late while leaving the platform, Coyote time still allows the jump and prevents the player from falling. I felt this game needed something similar, there needed to be a range of acceptable ripeness (reds). If that makes sense.
  • The game was too long for what it was, 5 minutes of just clicking Left mouse button without any reason decision making didn't feel great. After the 3 minute mark I basically kept my mouse in the top left corner and was collecting on the tomato's on that side, it become very tedious.

    Awesome idea for a game though for a very difficult theme, I'm looking forward to what you create in the future!
Submitted

Fun Game! But my aim sucks so I'm really bad at it lol

Submitted

Cute art!

Developer

Thanks!

Submitted

Very very interesting premise and great style. My only complaint is that with the depth of the gameplay and the base rate of tomato growing, it doesn’t really feel like I have that many interesting decisions to make. If picking is good but falling is also good, I don’t feel anything when one of them happens. This definitely has sauce though, and could be expanded quite nicely as far as I can tell :)

Developer(+1)

Thank you so much for the feedback! It is more of a point and click game than anything, but the idea behind was that it would be harder to collect the tomatoes when they grow faster :D thanks again

Submitted

I liked the music. I could only get one ketchup bottle though. 

Developer

Thanks for the feedback!

it takes some time to practice to get a lot :]