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I didn't finish texturing them - I'd post WIPs for download but the machine the files are on is bricked, and I haven't found time to pick through its hard-drive yet '^_^

If you want to try something similar yourself, my process for things like this is pretty simple:
  - Greybox in Sketchup (look for the free 2017 desktop version - works great, easy to learn, ideal for simple geometry)
  - Export as Collada files, import into Blender, group into objects, then use 'Smart Project' to get UVs
  - Head to Screaming Brain Studios for textures (consider tipping the bellhop while you're there, they do God's work)
  - Rotate/stretch/wiggle your UVs around on them until things 'look right'

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Thank you so much for taking the time to set this out in a v simple way, this is really helpful. Will be exploring this workflow!

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No worries. If you haven't used Blender much it's intimidating, but you only need the most rudimentary functions. Google is your friend, but keep an eye on version numbers when looking for help there. Depending on your use-case you could skip Blender entirely - assign materials a texture in SketchUp, export as Collada, import to Unity/Godot and they should have UVs - but surface normals, especially smoothed, aren't often carried over. Good luck ^_^