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this has been on my to play list for ages (i guess 2 years if that can be believed!) and really glad to have finally gotten around to it. switching between the 2d / 3d views is pretty magical. lately i've been really taken by games where the navigation feels "fidgety" enough (or perhaps "janky" is the historical term, which i bestow with love!) to allow exploring to hold real doubt as to whether a route is "intended" or not. it leaves me totally absorbed in my own in exploration. all the different angles of approach, the variable upgrades, and the level design captures this feeling so beautifully -- just me, my boat, and a coin glinting in the distance. amazing :)

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ah thanks for playing! I really do like that feeling of just, systems and challenges without any idea of developer intention. me arbitrarily scattering delfinos and coins is really my lofi way of doing procgen I guess