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Cool little game

Pro's

  • I love that the concept of failure is implemented by being able to self destruct in order to progress further
  • The graphics were awesome
  • The SFX's were spot on

Cons

  • The jump was very floaty, I made the same mistake on my first platformer. I highly recommend you look into "Game feel" or at the very least Gravity for platformers.
  • The game needed more playtesting!  Also another mistake on my first platformer, I made it too hard! Although I was able to complete it as the Dev, it was a struggle for the players. We often forget at dev's that we are going to be better at the game because we know the upcoming threats, we are fully aware of the mechanics and how to take advantage of them

I feel that if you focus on those two con's for your next platformer, it will be 10 times better. I know mine was after I researched and implemented those aspects.

It's really true, thanks for the review, I will try to improve myself in these things :)