Unfortunately, it gets too easy when you realize that resource transport lines can handle multiple types of resource at once:
![](https://img.itch.zone/aW1nLzE3NjUyMDc4LnBuZw==/original/8zkNH7.png)
I managed to get this score by taking advantage of a bug. If an enemy dies to multiple bullets in the same instant, they give more points than intended.
I had a fun time iterating on designs! (up until I discovered the cheap strategies.)