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(6 edits) (+2)

so after finally getting enough time and sample sizes together for the new update this is my findings on the RNG:

how I gathered the data: playing as Bella on normal difficulty and no other students so as to get a clearer picture of raw player mechanics without the noise of other students having random pieces of paper or struggling being weaker/stronger than normal, I did at least 100 attempts for each of the 4 categories; nothing in hand, paper, red apple, and green apple with crazy apples and small red apples being sampled at 10 due to their rarity and my unwillingness to spend 20 minutes looking for one 100 times, I then repeated this on all 4 predators with my escape attempts recorded being at 1, 2, and 3 since I consider 3 escapes to be reaching in terms of the average user getting caught

now to not make this a whole essay, I am going to condense it into category highlights here:

first escapes I recorded were merely up 4% compared to the older system, wile second attempts were down by 6% and third escapes being down by 18%

nothing in hand dropped by 12%, paper fell by 16% and all apples with the exception of crazy apples went up by 4-9% with crazy apples being DOWN by 6%, take note that since this sample size is drastically smaller due to chance it's around 1 or 2 failed escapes out of 30 per pred, and finally small red apples saw 0% change due to them having a 100% failure rate

for all 4 predators there was very little deviation in each escape attempt overall, with the exception of the 2 extremes of Tulpy and Ligeska, both of which had lower total escapes, Tulpy having a total drop of around 8% and Ligeska having a total escape attempt nearly 66% decreased with first escapes now only  being less than 1% successful  with her crazy apples only succeeding 1 time out of 10 and being the only one to get me out

overall my data is trending downward in successful attempts at all stages other than first having a minor uptick... I am unsure if the old escape chance is "base" chance that we go down to after multiple escapes or if the new system put's us below that threshold as it is more apparent there are massive dropoffs at 2nd and 3rd escapes

It’s no wonder why I feel like during my normal gameplay (Without restarting every time I was spotted by an Apex Predator), the escape chances hardly even changes anything.

(+1)

I'd be interested in what you get if you repeat my test, it'd be a lot better to have multiple data sets of the same sample size to get a more accurate picture, I also added a reply that adds some clarification on the methodology 

Deleted 109 days ago
(1 edit)

well, you'll never truly know unless you go through 15000ish games to gather 5040 data points like I did... lolAnyone got a HQ version of Coraline's dad? : r/MemeRestoration

Deleted 114 days ago
(8 edits) (+1)

this reply is explaining some of the stuff I have edited or feel needs to be expanded independent of the original post

expansion: my method involves the pred in an empty state, so if you get swallowed with paper and survive the first attempt my data requires her to digest the paper then you get eaten with another piece of paper to test second escape, ect for paper.  Under the Apples I made sure that the pred was not under the effect of another apple, so I DID NOT rely on escape 1 being an apple, then escape 2 being another apple ect, I SPECIFICALLY used non-apple escapes to do this and this part is by far the largest part of why I took a bit as if for every 1st escape with paper I have a 50% chance of escaping I now need to do 100 apples with that coin toss, which makes 3rd escape closer to 15% chance after normalizing data but if you want to do it I am pretty sure apples lose their effect when the pred burps them up so if you are willing to wait and stalk them for that make a note of it in your results.  I also forgot to mention the margin of error in everything is around 3% so I considered Bella and Satie's results to be the same despite them having a small percentage change due to RNG noise.  I also did not include my original/new hard numbers  numbers as it was already getting pretty long and this was directed more at the developer who has their actual RNG number chance known in their coding so the actual hard numbers were not a factor to my intent, but I would like to see everyone's hard numbers if they wish to perform this experiment to see a larger data point on how RNG percent affects gameplay chance whereas my data points are about version trends since I did this with the old version as well.  This means that in total, you need to do at least 5040 games which is...yeah, it's not fun after a while, especially the hunt for those small red and crazy apples

edits: fixed some numerical errors on second readthrough and added some additional context to crazy apple results