Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Had a grin on my face playing this, even in it's very early stages I can see massive potential! Even without sound the axe swings seemed visceral. I started to get vibes from old wave combat games such as Painkiller, Duke Nukem and Doom. So this game is in solid company.

Keep going! Consider reducing the environment textures and foliage to medium, or even low levels of detail, as the player won't be seeing them as they charge into combat! Ensure your map is blocked off correctly (I love the towering, otherworldly mountain cliffs!)

Adding some proper gritty audio to this will do wonders! Excellent beginnings, and I can't wait to see what you can do going forward! Well done :)

Bro, thank you so much! I’m so glad that you enjoyed the game and I’ll continue working on it. Thanks so much for the feedback, but I also have a few questions. How would I be able to reduce ALL of the foliage to a lower quality level, because I also noticed that it had an impact on performance. Also what do you mean by make sure your map is blocked off correctly. (Do you mean like I missed some cliffs and you could get out of the map?). But again thanks so much for being patient with the process and helping me out, and I’m glad you are enjoying it so far. I’ll be posting devlogs soon on my yt (Solo Ghost Games) and feel free to give me feedback on those as well. See ya 😁

No probs!

In terms of the foliage models you can select their mesh asset, right click and replace with a lower detail version, if their from megascans it's a case of downloading the lower detail one and doing a switch in the ue editor.

The maps were done just right, it's just the inner 'corridor' level had some parts to the side where it was possible to run off and between the player part of the level and the middle distance mountains. So yeah you could 'get out' as the player!

These arent even things that are even 'wrong' its just part of the process of working through and tweaking it.

We'll have to set up a group of some sort, but in the mean time feel free to post on here with any questions and updates!

Thanks again, I’ll keep working on it!