The graphics and the main gimmick itself were incredible, and the game was pretty light overall since it was made on Godot, so that’s a nice bonus. I didn’t really like, however, how long it takes to dig to the next point, and how faded the mining spots are on the map. Idk, maybe the other games I played were too quick, but it felt contrasting compared to other submissions. And I’d have done the final jumpscare slightly different, it didn’t feel scary because I already assumed I’d die in the end and each transition to the next point felt less immersive. But maybe that’s just me. Overall I really liked the atmosphere, and the tone was set just right. The story was refreshing and original too, even if it was told in two paragraphs. Congrats on the game!