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Aleksander

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A member registered Apr 16, 2016 · View creator page →

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Thank you! I have Michael to thank for the art, I’m just the programmer. Actually Michael should be credited for most of the game’s idealization, I just executed it.

Sure! Just keep in mind that I really liked the game and this is all constructive criticism. All those issues are pretty minor. But here’s a list of issues I remember:

  1. The collision boxes weren’t quite perfect. Tbf this happened in all other games, including mine. It’s a nightmare to get the collisions right in the engine. But you could have mitigated this by making the fences slightly more open and some objects slightly more distant from each other.
  2. At first I didn’t find the path to the woods. I followed the written directions so I found it after a short while, but I wish there was a clearer visual cue on the map.
  3. Sometimes you could keep walking even during dialogues. Honestly I don’t know how that happened, cause this was supposed to be blocked by default. Did you uncheck the “block hero on reaction” box?
  4. The rain effect was kind of weird. This is 90% an engine problem, but maybe you could’ve used a bigger raindrop image? Not sure what would’ve worked better tbh.

I love the overall aesthetic and mood! I’m also super pleased that you used the realistic water plugin and even managed to blend it quite nicely to the environment! Well done! About the minigames, they were fun (even though I sucked) but I’d assign different action buttons to them. Overall a really fun experience, congrats on the submission!

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There’s one hidden detail on what you should do to get a good ending, but given the time constraint we didn’t add any hints.

Spoiler You're not supposed to fight back the ghost, just end your turn every time. We were planning on adding an extra section to send a message about de-escalating conflicts and that'd mean you don't have to fight back the monster, instead you should try to understand it first. But oh well. We didn't manage to *actually* put this into the game.

Simply amazing! It’s so full of little details and it’s absolutely wholesome. Everything fits the atmosphere pretty nicely and aside from some rough edges here and there the idea was really well executed. Very well done!

Nah, I don’t mind the typos, it’s just a game jam after all, and English is not my first language anyway. Your game was the opposite of unfunny, I really had a good time playing. I wish there was an “overall enjoyment” rating because I’d give it 5 stars.

Wow, that’s a lot of game content! I really like the art, but I stopped playing after my first trip to the forest because I assumed from that point on there was no “definitive ending”. Still, everything looks neat. Congrats!

I really love the art style, and Yon and her family are adorable! I had a lot of fun reading through the dialogues. The choice for the theme song was on point too. Congrats on your entry!

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Yes, I’m posting a fix right now. This version you’re playing is currently broken because it’s missing some dialogue. I hope you had fun so far tho!

Edit: the page will only open up to fix a submission 2 hours from now, so we’ll have to wait a bit longer

Thank you! RPG Paper Maker has native 3D and I wanted to test how far I could push it for this jam. When I found out there was an unofficial RPG Maker “clone” with native WebGL that runs on three.js and has way more customization options for programmers, I simply had to try it out. I’m even thinking of reusing it for Scream Jam! Either that or Godot.

The graphics and the main gimmick itself were incredible, and the game was pretty light overall since it was made on Godot, so that’s a nice bonus. I didn’t really like, however, how long it takes to dig to the next point, and how faded the mining spots are on the map. Idk, maybe the other games I played were too quick, but it felt contrasting compared to other submissions. And I’d have done the final jumpscare slightly different, it didn’t feel scary because I already assumed I’d die in the end and each transition to the next point felt less immersive. But maybe that’s just me. Overall I really liked the atmosphere, and the tone was set just right. The story was refreshing and original too, even if it was told in two paragraphs. Congrats on the game!

Amazing! The mechanics are incredibly well done for a game done in a week, and the flow of everything is simply spot on! I really like the story too. The graphics/aesthetic are incredible as well. One of my favorite entries so far!

The game started off really well with the fluid animations, and the platform elements were really fun, but you could’ve implemented a hitstun or something similar for the skeletons. You had a lot of potions lying around tho so it’s not a big deal. I really like the jump “physics” too. I just had higher expectations for the “scary/spooky” vibe. I love platformers, I love spookiness in general, I was hoping these elements were mixed together in a better way. For a one week jam, tho, it was a great game!

Ok, I managed to beat it, but I’m not even sure I’ve properly decoded the code… It’s all binary, I converted it to ASCII, then tried different combinations (don’t wanna spoil it to people who haven’t played it yet). I must’ve done something right since I beat it, but the clues could be a bit more obvious for a jam. Either way it was fun to play, congrats on your first jam!

Started the game. “wake up, it’s your birthday!”… It is actually my birthday lol. Anyway I really like the game, it was somewhat predictable but I enjoyed it a lot. I mean, when you see a talking doll you know things are going south from there. The assets are really well done, the voice acting is good, everything is concise and overall works really well. Congrats!

Thank you!

Thank you! Yeah I was going for a less scary vibe tbh

Thanks! I’ll try and optimize web builds in the future

The panoramic audio was spot on! Plus, I really like the Gravity Falls inspired characters

I really like the concept! Short but effective! I just wish the valuables could be better distributed around the house, they’re kinda sitting together at a very obvious place. But it was a fun experience nonetheless!

Sure! My discord (and social media in general) is RussoDaFederal

When I saw “select language: Portuguese/English” I immediately went “aqui é Brasil, caraio”! Really well made game, the jumpscares were spot on, and the monsters appearing only after you complete a certain number of objectives was a good decision too. It just took me longer than I’d like to admit to find the last trash bag haha.

Everything about this game is well made. The aesthetic, the assets, the sound design, the mechanics. Everything is concise and adds up to the experience. The werewolf really scared me the first time, then I played it again and tried to stay alive longer. Overall I had a lot of fun playing this!

I really like the atmosphere of the game! The text input based dialogues fit really well with the whole vibe, and the audio, the graphics, even the font choice, add up to the suspense. Great work!

thanks!

Thank you! Unfortunately I don’t think it’s just the web version, the camera does need more polishing. I plan on doing so for future games tho!

Thank you! Yes, the camera isn’t perfect yet, if I enabled it to rotate freely I’d have to do something about the walls in front of the camera. Ideally I could make them disappear if their normals match the camera angle (they’re double sided), but I still have to polish my shader to enable that. I hope it can be done before the next jam!

Thank you so much for this well thought response! I plan to polish this game so I can use some of it as a template for future projects, so stay tuned for the big Scream Jam 2024! Cheers!

thank you!

Ok, thank you so much! Keep up the good work!

Amazing work! I know the asset pack is free to download, but can I use it in my project? I’m mostly interested in the tree models and textures, did you create them from scratch?

Pretty cool game! I like the design and storytelling. I’m just curious about the oak chest you find mid game. I replayed the game but couldn’t find a way to open it, if there is one.