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(+1)

Nice job on doing a 3D game! The squish animation of the slimes when they bounce around is nice.

It was a bit difficult to gauge the attack range of the slimes - it felt like they were hitting me despite me thinking I was far enough away. I also think that playing a sound cue when taking damage would be nice to help inform the player that they are getting hurt. I also saw some white artifacts when I was moving my point of view.

(+1)

Thanks! And those white artifacts are probably the player. To make the camera smoother I had to adjust its speed, but I guess it’s a tad bit slower than it needs to be. Thanks for playing, and telling me about the bug! If I have time I might try to fine tune it

Making a 3d game is a difficult think, gg for than. I agree with what is said here. Some visual feedback would help a lot :)