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Slime Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #115 | 2.800 | 2.800 |
Enjoyment | #131 | 2.300 | 2.300 |
Presentation | #139 | 2.300 | 2.300 |
Overall | #140 | 2.400 | 2.400 |
Use of the Limitation | #143 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
EGlassheart
Software used
Unity, Gimp, Blender, Audacity
Use of the limitation
I decided to take it as in no vegetation, and made a winter themed level.
Cookies eaten
surprisingly, 0.
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Comments
I like it! The slime animation is cute and the environment feels good. The movement of the player mesh is out of sync with the camera movement, which can be a bit jarring. It would also be nice to have feedback indicating whether I hit the slime or not.
Nice job on doing a 3D game! The squish animation of the slimes when they bounce around is nice.
It was a bit difficult to gauge the attack range of the slimes - it felt like they were hitting me despite me thinking I was far enough away. I also think that playing a sound cue when taking damage would be nice to help inform the player that they are getting hurt. I also saw some white artifacts when I was moving my point of view.
Thanks! And those white artifacts are probably the player. To make the camera smoother I had to adjust its speed, but I guess it’s a tad bit slower than it needs to be. Thanks for playing, and telling me about the bug! If I have time I might try to fine tune it
Making a 3d game is a difficult think, gg for than. I agree with what is said here. Some visual feedback would help a lot :)
I like the art style and killing those slimes was quite fun. Good job!
A few bugs, but otherwise an enjoyable game. As a music guy, I would have loved to hear a little audio while playing. Great job, fellow solo-jammer!
Well keeping the bugs aside the game was pretty fun and I liked the art style
I liked the art style. I would have liked to have a bit more hit feedback knowing if I got hit or did the hitting and maybe a bit more damage balancing those are some deadly slimes xD
I tried to finish, but the jarring motion of turning the camera made me too motion sick to play, and the UI broke, maybe this is only an issue with the web build but if the camera is fixed later in the rating period I'd be happy to replay this one. But what of I could see was pretty cool. Your 3d model style looks really fun.
I dont normally download gamee for jams for fear of getting a virus but I did because the comment you friend made seemed legit so game it a go. Well dont for completing something and putting it into a jam! Was enjoyable to play! Couple issues I had was the jitter, the slimes having a massive hitbox and not knowing when I am actually being hit. All round though, awesome! look forward to playing your next game. I dont normally use 3D but if you can, export the game to HTML and allow play in browser. People dont like downloading games in jams
Hi, thanks for playing my game! Glad to hear it was enjoyable, and I do plan on working on some of those issues for any games I work on in the future. Thanks for also recommending me to export my game to play on a browser, I'll see if I can figure out how to do that in the future.
For this critique I'm not going to talk about bugs. Everyone knows bugs are bad, I don't think bringing them up will help you improve as a dev unless they're particularly common or completely game breaking. Also for other people reading this, I personally know the developer of this game, which is why I might be a little harsh towards them.
First off, arguably the most important thing in a game is communication between developer. Communicating too little can prevent players from experiencing a game, and too little can strip player of a sense of discovery and potentially make them mad. You're game does both. This is my opinion and you're free to disagree, but I think the first message communicates too much. How to thaw the crystal is fine, but I think by telling players that they can mine ores gets rid of the opportunity to make players feel smart by hitting a crystal and seeing it break. This is mostly a nitpick, but I think there's something to learn from it.
It's how little you communicate that the game really suffers from. The main thing is having no response when hitting an enemy or crystal. I found it impossible to tell the attack range because the slimes behavior would show 0 change. A sound effect would've worked wonders to make the combat feel more natural
The visuals are the best part of the game in my opinion. I don't know how you got it so stylized. The only thing I want to critique is that the slimes look weird when you can see their polygons. I personally recommend just putting a subdivision surface modifier to increase their polys
Other than that the only complaint I have is that the movement is way too fast. Overall congrats on your first solo game jam and first 3d game. I know with time you can be a great dev