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Additionally, I think it would benefit you a lot as a game dev if you reconsider the way you price things and handle your patreon/tip services. Since your games are already quite short, you could possibly release the final product to the public (itch.io versions) in full but offer early release, rough drafts, beta versions, etc… to people who subscribe to your patreon and add different rewards for different tiers. This brings in more income and will attract more consumers. I understand if you don’t want to do any of that, but it’s an idea. ^^

Yeah, I've thought about implementing more stuff to my Patreon. I just started so it's all new to me and I'm trying to figure out how it works and all. I'm planning on adding rough drafts to my Patreon, but I still don't want it to look too horrible with lots of grammar mistakes, or somehow spoil the game for my Patreon (but I'm sure they'd like to get a draft, otherwise they wouldn't play it etc)