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JUNO 𓈒 ⊹

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A member registered Dec 08, 2022 · View creator page →

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I honestly think you could settle for dialog tags/tone indicators rather than symbols, you have too much. I get symbols for flirt and friendly options but adding in even more symbols for tone of voice gets complicated and confusing.

Additionally, I think it would benefit you a lot as a game dev if you reconsider the way you price things and handle your patreon/tip services. Since your games are already quite short, you could possibly release the final product to the public (itch.io versions) in full but offer early release, rough drafts, beta versions, etc… to people who subscribe to your patreon and add different rewards for different tiers. This brings in more income and will attract more consumers. I understand if you don’t want to do any of that, but it’s an idea. ^^

If you ever need some assistance with editing, proofreading, coding, anything really… You may contact me on discord at 1junebug and I could help you out for free because I have the skills so I might as well put them to use.

Anyway, I have a few suggestions that would help increase the quality and emersion of your interactive games

  1. Add a save / load system on games with multiple endings. It would be useful because it’s difficult to restart the game and try out different choices without a save system.
  2. Proofread and edit your game before releasing final versions. This includes code.
  3. Experiment with different color palettes, fonts, backgrounds, etc. Test out different styles that reader’s could choose from. (dark mode/light mode)
  4. Experiment with story elements. I know that this game in specific is more erotica > plot, but providing some additional characterization and mood to the mix can ensure your story stays unique and not repetitive.

sorry i accidentally gave you a gmail that isnt linked to this account so i deleted the comment. i DO have an email but it’s my personal one so id rather not post it publicly. my discord, however, is 1junebug

there’s a few coding errors that occur when i select one choice but the next passage doesn’t match up to the choice i picked. i’m not sure how to explain it but i took some screenshots of the errors.

here’s the first error i encounter.


when i choose option #1 (mc being bigger) the passage is linked to option #2 (mc being smaller) instead and vice versa like below:



images above are shown in order of the options.

+ there’s more but i’m not sure if it’ll fit in this individual comment

likely laziness/no motivation to complete axel's route. 

 in their 2022 devlog, the author said axel's route is delayed because they're working on another project [it's been two years tho...} + they have no motivation to finish axel's route. then without any communication, the author edited the project description in september 2023 saying that axel's route is cancelled.

wasnt this ready set go

thank you! i really love the currently chapters so far ^^

do you think maybe you can add tone indicators if possible? i cant tell when im making my character be flirty then when i check my stats i realize ive been flirting with people i didn't mean to this whole time </3

I want to say that I really love how engaging the writing is! I look forward to future chapters. I’ve read, edited, etc… a lot of works: interactive and non-interactive, and yours really stands out to me! I find your book (specifically) to be really unique. Not only is the punctuation, grammar, and vocabulary exquisite… but the characterization, foreshadowing, plot, and story telling are, too! If you don’t already have plans to put a price on the final version, I truly believe you should consider it. It’s even better considering you’re a humble person/author, which we don’t see much of those these days… Based on the comments, it’s fair to say that you did such a great job at pulling in readers! I recommend that everyone should read this at least once. 

is there an explanation between the different paths? (the sun, dusk, moon, & whatever the other options are…) i dont wanna pick to follow a path i know nothing about 

before i buy this, i looked at the walkthrough and what exactly is the “speakeasy” end? more specifically, is the speakeasy end a good end, neutral end, tragic end, etc

hi, just checking in. you said a while ago you were going to update it in august…will this still be updated?

it’s unfortunate that axels route was cancelled i really saw potential there

update: its grown on me 

i dont see the appeal of Ethan x Theo at all

As always, you never disappoint. Also.. the template works fine on mobile, at least for me. it just has to be landscape rather than portrait mode. 

(2 edits)

wait i noticed theres a new “update” but is there no new chapter? is it just a revamp

how many ch. will full game be if the demo is only 2

i really like it so far

it says in the game description, recently updated i think. 


The game features:

2 Love interests - each with their own struggles to discover.  (Axels route has been cancelled.) “

this game is a still work in progress. it’s not dropped, don’t worry. i follow the author on tumblr, and they post updates, q&as, and snippets of the characters frequently. 

++ interactive fiction is a long process, as they need to write, code and check for mistakes/errors; most interactive fiction authors work solo, so this may be the cause for delays in updates. sorry for the long text. have a good day !!! 

i’m back in your comments again bc i still love this game !!! good luck with the progress, everything looks good and intriguing so far. 

on another note: don’t let the ppl rushing u stress u out. let yourself relax

cancelled 

i cant scroll down on mobile

interesting concept, i like it. is this still being updated?

NO WAY IT ENDED LIKE TBAT PLS HAVE MERXY THIS IS SO GOOD

exactly.

wow this is a rly intriguing prologue i love it

oh my god i need more

the amount of love i have towards alex is insane