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Really atmospheric. I  liked the art style. The controls didn't work the way I expected (I think it would be more intuitive for W to be forwards, regardless of what direction you're facing, like classic GTA) and when I died my inventory didn't reset. Still showed a lot of good potential!

Controls are incredible important and need to feel intuitive so thanks for making me aware. Also I should have made the punishment for dying more obvious. The punishment was funds would be taken as payment and the more you die the more you pay. The resources save but there is a limit to how much you can stock up before having to cash in the food. It become more difficult to get funds as you play so dying is a huge loss later. Thank you for letting me know that i need to convey to the player to punishment. I hope you had fun.