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Played it in Firefox and my mouse unlocked the first time I shot, so I couldn't rotate the camera. Reloaded the page and it happened again. Works in Chrome though, however if I press escape and unlock my cursor it can never be relocked unless I press escape again to pause and click resume. Maybe it's supposed to pause when you unlock your cursor?

Played the arcade mode for a bit, shooting the balls and seeing them fire a bullet that misses (because they were being rotated by my bullet) always felt super cool. Could not figure out how to get tokens, no screen indicator for how many I had, so I never bought anything and eventually died.

In the campaign I had to unlock my cursor for the computer cursor to work, so I guess the borked pausing came in handy.

I don't really understand why sprint has a limit and how long the cooldown duration is. The spaces are boring to walk through so sprint should just be on by default.

Tons of audio stuttering everywhere.

I kept holding LMB when I got the gravity gun and it kept shooting right after I picked something up, I thought it was a timed thing and was getting annoyed until I realized I can hold onto stuff if I only click instead of holding LMB.

I had no idea how to activate the B door, I tried putting the HL2 energy pack into the black holder thing to the right of the terminal, I tried putting it into the terminal itself. I gave up.

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Thank you for testing!

  • Drones were not correctly dropping tokens on death. Thank you for finding this bug. This should now be fixed. Tokens also now have a particle effect to increase their visibility in survival mode.
  • Sprint has been removed and replaced with faster base run speed. An old design idea was that sprint would be for temporary speed boosts in combat situations, but your testing has pointed out that this old design makes no sense now that combat has been de-emphasized.
  • Thank you for finding the issue of the gun auto-throwing if the primary trigger is held down too long. It should be fixed.
  • Fixing the mouse and audio issues is still ongoing, but thank you for pointing them out.
  • D0M1 has been redesigned to hopefully make the B door puzzle solution more obvious (though it is now a C door). If not, feel free to complain!
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Okay I figured out the door puzzle, feel dumb. I didn't notice anything had changed besides changing B to C. I'd add a wire from the generators to the terminal, as on my first playthrough I assumed the generators were to refill the energy packs after you threw them.

I know wires are a bit like yellow paint on usable stuff, but it would help connect the two ideas. As it seems like a storage closet and I just assumed they had chargers for the stored energy packs.

I like the new walk speed, I'd make it even slightly faster, but the pace is already way more engaging.

Added wires. After all, this game already uses yellow paint (and cyan paint) anyways!