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(1 edit)

Thank you for testing!

  • Drones were not correctly dropping tokens on death. Thank you for finding this bug. This should now be fixed. Tokens also now have a particle effect to increase their visibility in survival mode.
  • Sprint has been removed and replaced with faster base run speed. An old design idea was that sprint would be for temporary speed boosts in combat situations, but your testing has pointed out that this old design makes no sense now that combat has been de-emphasized.
  • Thank you for finding the issue of the gun auto-throwing if the primary trigger is held down too long. It should be fixed.
  • Fixing the mouse and audio issues is still ongoing, but thank you for pointing them out.
  • D0M1 has been redesigned to hopefully make the B door puzzle solution more obvious (though it is now a C door). If not, feel free to complain!
(1 edit)

Okay I figured out the door puzzle, feel dumb. I didn't notice anything had changed besides changing B to C. I'd add a wire from the generators to the terminal, as on my first playthrough I assumed the generators were to refill the energy packs after you threw them.

I know wires are a bit like yellow paint on usable stuff, but it would help connect the two ideas. As it seems like a storage closet and I just assumed they had chargers for the stored energy packs.

I like the new walk speed, I'd make it even slightly faster, but the pace is already way more engaging.

Added wires. After all, this game already uses yellow paint (and cyan paint) anyways!