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I definitely don’t play a lot of shmups but I can confidently say my failure to last longer than a minute is purely a skill issue. The incoming bullets are all nice and distinct, the art style looks neat and the game runs fine over wine. I’m a little iffy on the glow used to show selection in the menus, it stands out a lot as non-pixelated compared to the rest of the game. It also took me a sec to realize I had to use ZXC controls, but that’s probably normal in this genre.

A solid and pretty game for only a couple weeks’ work, good job.

(+1)

Yeah finding the sweet spot for both shmup and non-shmup players is probably the most difficult thing. When I'm testing it's really hard to tell whether a section is fair or total bullshit.  I always play with a controller so I actually have no idea what standard keyboard controls are for shmups, ZXC is probably terrible haha. And yeah I agree on the menus, threw them together last minute and the post processing is affecting them I think.

Thanks so much for playing and for the feedback!