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Game took about 40 seconds to start up and clicking on it made it go white as if it would crash.

I went to the options and unchecked TAA and it stuttered for ~10 seconds, rebuilding shaders I guess.

Toggling most options caused a stutter of 2-5 seconds.

Trying to type in the max FPS box did not work. Rather have buttons for each one or a notched slider if you won't let me enter my own value.

Controlling the tank felt pretty good, I feel like the head of the tank should counter-rotate faster than the body should be able to turn.

The first dozen times I shot stuttered like crazy.

Yeah the head rotating is way too slow compared to the arcade speed of the tank itself.

I don't really understand how the armor works, the tanks are around 32 pixels tall max from the distance they're introduced, there's no precise way to aim and target them at all.

I don't know if this is on purpose because I'm not a tank guy, but I feel like going reverse and turning should behave like a car. So going back and to the left should turn the rear-end of the tank to the left, instead of the right.

I think an improvement to the first-person view would be if instead of the aim cursor going back to the center while rotating (being world-space locked), it should instead just stay in place (screen-space) so I can rotate forever.

There's no screenshake or feedback for shooting/hitting anything, feels like that should be the main thing.

Oh I can RMB to zoom in first-person view.

It seems like the repair QTE is timed but the timer isn't visible? I failed a lot even though I was hitting the correct buttons, seems like it timed out? It'd be better if the buttons were randomized each time you failed.

The head turning is so slow I can't hit the infantry when driving by. They also continue to damage me in the next cutscene/tutorial text.

Died quickly in level 1, seemed a little too open and grid-like. Would like to see some more hilly terrain where you can go up and down and maneuver to obscure yourself.

The head rotation speed being so slow put a big damper on how much I believed I could win. It felt arbitrary instead of physical. Maybe some mechanical sounds would help if you really want to keep it.

Thanks for the play-by-play feedback.

You're right that the game should have more feedback and screenshake when being hit especially, I'll try to remedy it.
There's an option for reverse steering, and the QTE must have bugged out somehow because it's not timed.

I could speed up the turret rotation, it's currently depending on what turret/weapon is equipped, the starting 20mm is a bit weak so it should probably turn much faster than everything else, I'll buff it, eventually.

Thanks for playing!