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(1 edit) (+1)

Spooky game. It took me a bit to work out how the map worked. I also didn’t look at the screenshots until I was done so I didn’t end up building any furniture, is that what the scrap metal is for?

Really not a fan of the CRT filter, it works for the hud but not as much for the game. Maybe I just don’t like this particular one but I’d rather just not have it at all.

Would be good to have a gauge to fill up when you’re resting or repairing so it’s more obvious how much time it’s going to take.

I thought the yellow dots were enemies on the radar so I avoided them, didn’t realize until later that the histogram around the radar is what gives away enemies.

It’s cool that you can really spread out the map with the procgen, though it does stutter sometimes when moving around. Having it actually match up with the map is also useful, though it doesn’t always help much with those overpasses as I had a couple that were pretty useless.

It’s neat, you kept me driving around for half an hour or so while I listened to some music.

EDIT: Worked fine on Linux over wine.

(+1)

Thanks for playing! 

I'll rework the filter effect and add your suggestions to the todo list. The furniture stuff is incomplete right now, didn't miss much. Will look into optimizing generation and reducing stutters.