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https://www.reddit.com/r/crashbandicoot/comments/1f1pni3/some_ideas_for_crash_ba...






Found this , Wyo about these ideas ?

(+1)

ok from what i got from this

  • 6 regular and n. verted gems per level
  • new dark gem, like clear gems but the level is jackshit harder
  • n. sanely perfect relics are now replaced with rainbow gem shards that unlock cheats
  • colored gems are in every level, with different requirements each
  • flashback tapes have crystals
  • no more gem routes
  • collecting a 4th mask during the invincibility phase allows you to survive pitfalls by magically flying
  • difficulty tweak
  • fuck hidden crates

here's some suggestiones for the guy who made this post

  • the new colored gem system is replaced with the badges from flashback levels (like the ones you get for finishing the level and breaking boxes) but re-skinned
  • orange gem idk

Idk , but some ideas are cool , like the dark gems , and the rainbow gem shard 

Actually , I played the fan game mentioned in the post years ago , it really had a dark gem in every level , 


Try it (Crash bandicoot unleashed darkness)

(1 edit)

Play through of the game mentioned in the Reddit post

https://youtube.com/playlist?list=PLqBwnPMGvGfnschv1KJo9eJvmBNKcFYt9&si=nNH7ck4ei02ynq2Q

(1 edit) (+1)

i don't love those collecatbles, theres a lot of overlap in objective, and too many collectables reduces their value to me

like i honestly think crash 4 would be a better game if 4-5 gems were removed in every level, i don't need 3 gems every level as a consolation prize, the hidden gem is pointless 90% of the time because its right next a crate so it's just a crate gem with less steps and the 3 deaths or less gem? brooooooo i've got the flashback tape, the nsanely perfect relic and goddamn time trials, i've shown you i can beat the level without dying at least twice already, is that not good enough? no? i gotta do n.verted mode too? fuck off

colour gems in every level is super lame too, not only bc a puzzle is much less fun after the first time you solve it, but now i'm restricted in how i can design levels because every level needs to be possible without breaking a crate, or using the slide or whatever

those kind of challenges i am completely fine with leaving to peoples intrinsic motivation, you don't need a shiny badge on your savefile to tell you you beat the game without ever touching a wumpa fruit

if you love a game enough to want to play it again with new modifiers/restrictions, just play it for the love of the game man

(+1)

Ur goddamn right