This is a very nice interface and tool for what it does and I appreciate releases like this.
If I may, I feel it has much more potential. For example, if it were able to create slices on a single sprite rather than making the user add image files individually, this would be a huge plus to begin with.
On top of that, if it allowed per-slice data such as origin points and custom-named points (to be used in code for things like sprite rotation or otherwise) it would be even more useful.
Taking it further you could add slice data fields (for things like naming groups of slices on the atlas along with an ID of some kind, for example: GrassSprite 01, or string IDs and sub-IDs: "Scene", "Lobby", "Table", basically just user-defined data per slice. This would be immensely useful.
I have created something similar but your GUI is better, you have features I don't, and your interface is already set up to add the things I mentioned. I would definitely pay for a professional version of what I have described.
If you feel there is already a tool out there that does this kind of thing, or a reason why these ideas are not practical in a game-dev workflow, please let me know, since I may be missing something!
Keep up the good work on all your wonderful tools and above all, Raylib! Thanks for reading.