Thanks! 😄
Ray
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Hi! Actually I'm already working in some of the proposed features!
I'm trying to support automatic sprite-slicing by alpha when loading a sprite containing an animation sequence but unfortunately I couldn't get it working yet.
The sprites custom tag/class has been in the roadmap for a long time and it's almost ready! Just testing the best way to expose it in the UI, at the moment I'm using a similar button to pivot-point-edit and a floating window...
Thanks for the ideas!
Thanks for reporting! I'm afraid I don't have the equipment to review it properly but I opened an issue for review in the future: https://github.com/raylibtech/rtools/issues/49
Thanks for reporting! Not sure if I understand it correctly... please, could you open an issue on https://github.com/raylibtech/rtools to review it?
Hi! I imagine you refer to the itch.io rTexPacker version, the Steam version is not available for Linux, only for Windows.
When you save a project a system dialog window should appear and ask for the path and filename to save your .rtp project, does it appear?
Please, could you report this issue to: https://github.com/raylibtech/rtools
Installer does not allow to change the directory, it contains multiple compilation scripts preconfigured and choosing another path would require reconfiguring all those scripts. In any case, the installation is self-contained, experienced users can just move C:/raylib to any other directory if required compilation scripts are setup properly.
Just reviewed this issue.
All the tools are build on GitHub servers using the provided Linux host runner, that use by default Ubuntu 22.04, I tried rebuilding it with Ubuntu 20.04 alternative host.
I'm uploading a new file but please note that this new version is a development version with some improvements and new features for the tools and not much tested.
Please, let me know if it works for you! :)
I'm afraid this is not possible at the moment. I'm a solo developer and my resources are very limited. I can't implement a macOS build system and test everything properly, it would imply considerable amount of work. I neither have a mac and never used one so it would require some investigation...
But, afaik, raylib works on macOS without problems so if anyone is willing to help on that regards, it will be really appreciated. All my tools use a similar build system, based on GitHub Actions and some of the tools are open source. If anyone feels brave enough to implement a macOS build action, that would be great! Here there are some sample workflows, they could be used for reference to implement a macOS equivalent: https://github.com/raysan5/rfxgen/tree/master/.github/workflows
Still, it would require testing...
You can check raylib Wiki for details: https://github.com/raysan5/raylib/wiki/Using-raylib-in-VSCode but I also recommend joining raylib Discord and ask the community if you have any problem with the configuration.
Nice! Feel free to share your creation on raylib Discord community, there is a #madewithraylib channel for that. Also, you can share your creations in raylib GitHub Discussion: https://github.com/raysan5/raylib/discussions/1326