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Nice menus and presentation! iirc you said a graphics rework is planned so I won't talk too much about it.

The ball feels a bit too slippery and bouncy, in the tutorial level I made a big jump and bounced off a corner and flew out of the course which was unexpected. But overall I didn't have too many problems controlling it.

The camera could really use finer controls instead of 90 degree snapping (especially wit how slowly it rotates)

I expected there to be a jump button but I guess you're meant to build up momentum instead. That's fine.

Enemies are a bit too... sturdy? I thought it would be easier to bump them off the stage but they ended up bumping me off most of the times.

I don't really get how to use the pushback ability well. It's very short range.

Still, I enjoyed the demo. Good job! 

(+1)

Hi, thanks for playing! The camera has been a common issue with many players and is something I will have to reconsider. It also has some bugs which need ironing out. Overall though, the levels are designed with the camera in mind. Jumping is not something in consideration for this game as I really want movement to be about the ball and not just a be a standard platformer. The enemies being stronger than the player is an intentional design choice and it is not recommended to approach them aggressively if you do not have a blast attack ready. The blast attack's hitbox is actually slightly larger than the visual effect. I hope this helps! I'm glad you enjoyed the demo.