Hi, thanks for playing! The camera has been a common issue with many players and is something I will have to reconsider. It also has some bugs which need ironing out. Overall though, the levels are designed with the camera in mind. Jumping is not something in consideration for this game as I really want movement to be about the ball and not just a be a standard platformer. The enemies being stronger than the player is an intentional design choice and it is not recommended to approach them aggressively if you do not have a blast attack ready. The blast attack's hitbox is actually slightly larger than the visual effect. I hope this helps! I'm glad you enjoyed the demo.