Very cute models and art!
Maan that debug window though. It kept popping up every 2 seconds when it really mattered.
I have to be honest. Even though I beat the game no problem, I really do not like this movement system where you can turn and scoot at the same time. I can buffer a direction to turn to by mashing but I can’t just hold one direction to keep moving in that direction. I feel like it would have been better without the ability to buffer a turn at all. (And possibly less buggy)
I feel like I kinda did things out of order? The move 2 tiles item did not work pretty much at all. It ended up being a “open up the debug menu” button. But everything it was supposed(?) to do was possible with the ranged attack anyway. I sniped the big enemies across gaps.
In the room southeast of the first area, the pushable statue things would not move at all initially, instead they would pop the debug window out. And the northwest one didn’t even have a hitbox? But the water level didn’t change until I left the area and came back.
For most enemies and the boss (and even some levers) I just spammed projectiles from a distance. It was also possible to move into the same tile as an enemy and press space to hit them instead of using a sword.
The item system was also more cumbersome than it needed to be in my opinion. The stat upgrade items should not need to be equipped then used, they should just upgrade your stats when they drop I think. Same for the sword upgrade, it should just replace your sword instead.
I think this game is very very solid. Good visuals and sound. However it seems to be just drowning in bugs right now.