YOWZA, I'm good with that, I oughta get cracking on my ratings though and my updates though
Kittykai
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Oh dear, I'm sorry you had so much trouble! Your run seems especially cursed, I didn't have nearly as much trouble in my tests, oh my goodness. Mayhaps your save was corrupted hmmm
Either way, thank you for your feedback! Yeah at this point I'm definitely getting rid of the turning mechanic. The game was supposed to be much more intense and strategic so being able to turn in place was going to be more important, but it didn't really end up that way haha.
Your issues with the stones are especially bizarre to me! You've definitely given me alot to go over after the voting period ends, thank you so much! Maybe you can try again too when I fix everything to see how its improved :> I'm definitely going to make the Final Boss a bit harder too! (also the stat upgrades are usable items because they also work as Full Heals)
So there are certain bugs I'm noticing that definitely need to be patched (forgot to turn off Debug Menu, softlocks, game breaking glitches, etc), but in regards to QOL - Would adjusting stats of certain enemies be considered New Content? Specifically, the drop rate of health items is too low, and the Final Boss doesn't have enough HP, resulting in a frustrating main game and an underwhelming end game.
Oh I'm sorry, yeah it's a little unconventional. RPG in a Box still has some weird quirks so the tap - walk function was unavoidable. There's an option for point and click mechanics but I wanted it to feel more like Zelda yknow? Thank you for playing though, I'm glad you enjoy my art! Did you manage to beat it? I'm really proud of the boss fight hehehe