Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played your game, this is what comes to my mind for the feedback.

1- first of all I loved the art style and sound design.

2- the game lacks the story and aim, why is he exploring the caves.

3- the camera following the main character was making me dizzy,

4- the shooting mechanism did not kill the blobs.

5- the blobs disappeared randomly.

6- the game over screen needs work and sound design and animation  can help it.

7- there is no main menu and continue option

8- the character falls on a platform but it starts the game from somewhere else.

9- the character I think should start from the level it died not from the start the game.

I think this art style and Idea can make a fun game.

I have started developing my first game to I would appreciate it if you could give me your feedback.

https://vezikool.itch.io/dragon-hamster-samurai

Thank you so much for playing and for the feedback! One main reason that a lot of the weaker points existed (such as the menus, story, etc) were simply due to time limitations. However, we do plan on our next project being significantly bigger, and more planned out so we have the time to put 100% of our effort into all aspects. Also interesting how the blobs would disappear and/or wouldn't die, we hadn't run into that bug yet. Anyways again, thank you for the feedback and I'm downloading your game now!

I just lost my entire response due to the screen refreshing, so I'll try to remember what I added.

The main points were that you have all the right ingredients, however they don't exactly mix together well. Also, ideas aren't properly conveyed in the design of certain aspects. Try to keep in mind methods of displaying the function of game objects to the player, as non-intrusively as you can. 

1. You have fast player movement (which I do heavily enjoy), however the levels are cramped and small. Zooming the camera out, or increasing the size of the levels and adding some verticality to them would be an amazing addition.

2. The function of the flame traps was not obvious until I stood still watching them. Maybe add a flame symbol to the front of them, or some particle effects while they idle.

3. The time difference from damaging an enemy (by clicking), and when the sword finally reaches the enemy is vast. The enemy is already dead before I visually strike them. One possible solution would be to keep the sword in the "pulled back" position while running, so that the moment you click the mouse button, the sword can immediately go flying through the air.

4. Just 3 small bugs I noticed:

  • The button component on the pause screen for the music option is not properly stretched. I can click pretty much anywhere on the word "MUSIC" without the option changing.
  • The "RESUME" button does not unpause the game.
  • The flame traps would sometimes not reset when dying. They would continue to stay red when I would encounter them again.

5. The checkered blocks between each section in the level seem to serve no purpose. The flags act as save points, but the blocks of the same material don't seem to do anything? If they are to function just as an indicator that you have finished that section in the level, then I would recommend using something else in place of them- if anything at all. The "walls" going straight down from the roof already act as good separators.


Overall I do believe you're most definitely heading in the right direction, but you mainly just need to convey your message/ideas a little better. One more example of that, is the hamster is a dragon and has wings, however it can't fly nor shoot fire; but the enemies are knights with swords, and some of them can shoot fire. Just tweaking the design of certain aspects of the game would really give it a massive boost. If you have any other questions or anything of the sort, feel free to let me know and I would be happy to continue helping! Also do make a post when you update your game. I would be glad to continue giving feedback on this project.

Thank you very much, I really appreciate your effort and  will defiantly implement your feed back in the next Update. Let me know if I can help you in your next project. 

Of course, and thank you as well! Keep at it, it's definitely a long process but it's so rewarding in the end. Again, feel free to ask any more questions if they come to mind :)