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(2 edits) (+1)

The visuals are awesome

When i start a new game, i can't select a known workd and press on "save this world", i have to start the game through the "quickstart" method

There was a time in the hospital when all the cards were too dark to be seen, so it blindly moved around, i don't know if that was intentional or not

Pressing "ok" on the loot card doesn't seem to do anything for now, and some choices you make in events don't seem to have any effect and just bring me back to the world map

I'm kinda lost for now, i don't think there is a lot to do, but the game looks SO good and the writing sounds good too. you seem to have another version up, is there more content in that one?

(3 edits) (+1)

Casualty of the Unity Implosion. The original game was based in Unity; this version is a complete remake in Godot. Unfortunately a lot of time needed to be spent on the backend systems so there's not a whole lot of content just yet. Bones are largely in though so from here game should start rocketing past where it was with Unity (3 mysteries [1 unlockable], many more card events for locations, lots more events in general throughout the world).

Dungeons are meant to be multi-floor for instance, but the Hospital's only got the one. Also you ought be able to configure at least some of the dungeons -- but that requires a bunch of cards which aren't in yet. :P

Ideally the Dungeons should play a bit like Hand of Fate once complete. But yar you're not wrong, my internal estimate is about 10-15 minutes worth of content atm, presuming the player beelines the completion of the only available Mystery and then meanders around a bit after.