Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I only tested with my xbox one controller so there was bound to be some issues. I plugged in my DS4 and there was also some sticking issue that I think I may have fixed, but the button mapping is off from the way xbox binds and only the stick works, not the d-pad, so it's a little funky to play with a DS4 right now.

I don't know if you mean a literal playstation 2 keyboard or if that's some terminology I'm unfamiliar with but I'm not sure what the problem could be other than the controller stuck forcing a direction.

Not sure if the sticking issue I was encountering is the same as the problems you were having but I uploaded a new version if you feel like giving it a shot. If not no worries. Sorry for the hassle either way!

Deleted post
(+1)

There is technically a shot limit, but the numbers need some tweaking, so point blanking is not so noticeable right now. I also probably need to tweak the time before enemies can shoot. As of right now it's pretty much impossible to kill most things before they get a shot off, but ideally I'd like you to be able to if you route well and play aggressively. And yes the spike balls are totally bullshit haha, I definitely want to make a lot of attacks more readable. 

There's a lot more I want to do with the hyper meter and timer but I didn't have time to implement them. Hopefully for the next demo day it will feel more complete. 

Thanks for playing and for all the feedback!