Thank you for the feedback. I'll be honest, I forgot about the game for a while so I just threw the second stage together in a week. Hopefully it still turned out better than the first one, however.
I think her "looking up" sprite looks dumb so I avoided drawing attention to it by making the game start on her zero angle sprite. After you die once, she should always be pointing up on restart. I've thought of a couple of ways to make this better, but I would have to animate more stuff. I might address it in a future update.
I didn't change the menu system much since last time, but I do plan to make it more user-friendly. Lives will be added soon (probably). I tried my hand at telegraphing in an earlier version but I'll have to fix the broken particle system first. I'm not sure what to do with Lombard's sword. I guess you can pretend it's a baseball bat and the bullets are baseballs. Please don't take the dialogue seriously.