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(+2)

I love the game! Especially the tone/atmosphere + the sound design. I've also been following the DevLog series on YT. Downloaded the v1.01 and here's some of the feedback/bug stuff I found while playing for the last 2 hours or so:

Some bug/QoL stuff first

  • No dodge/roll controls in the written instructions at the start
  • No control to skip the cutscene with a controller
  • Clotho's Thread doesn't seem to function when picked up from one of the item rooms (not shop)
  • Sometimes the projectiles remain active on the ground + can still damage Samuel in the boss
  • No way to view the details of your current beads + items with controller
  • There was a moment when I went to crawl where two block corners met (large enough for it to be an obvious path), and I somehow clipped through and got pushed downward through the wall into another part of the map.
  • For the destructible walls, some sort of voice line (or even text) hinting that death needs to break it would be helpful. It took a while before I did it by accident lol
  • Not sure if intended, but the Hydraulic Clogs damage and break the destructible environment objects as well as enemies (i.e. boxes, barrels, etc)

Now some more opinion-y feedback stuff (lol obviously feel free to ignore this part) 

  • A way to restart the run/start a new run in the pause menu (or from holding R on keyboard like a lot of games) would be so nice
  • Some sort of screen effect or heartbeat to make it more obvious when on low HP (I found myself not realizing my health was so low a number of times)
  • Since the tutorial guy at the start is fairly easy to walk past (and miss some very helpful mechanics), maybe putting a door/wall in the first run to block you until you go through his dialogue would be helpful.
  • Its kind of a skill issue, but I found it extremely hard to dodge death's attack once he started winding up with his "magnetism" towards Samuel (though towards the end I started to get the hang of it). Its honestly the biggest obstacle in the early game before you build up beads.
  • Especially early on, I found myself climbing walls a lot, often when I didn't mean to.
  • As a completionist  who likes to pick up all the shinies, a way to do multiple bead trades would be cool too. I feel like since the trade is 2-1 it wouldn't make things too much easier by allowing for more trades. I also found it somewhat annoying to enter the menu on controller (I would sometimes have to re-trigger the dialogue a few times to get it to open).
  • A map feature showing where you've been so far would be great, perhaps in the pause menu (found myself lost on a few occasions after exploring to find all the beads).
  • I found myself wanting a simple melee combo/input buffer to make combat feel more fluid
  • I wish there was a "quick throw" to just throw the held object in the direction Samuel is facing, or wanting to be able to flick the right thumbstick in a direction to throw the object. Especially with Death, the ghosts, and other enemies, I didn't like that I often felt I had to stop moving completely to properly aim + use the throw mechanic.

All-in-all I love the game, and can't wait to eventually see a finished version! <3

(+1)

Thank you for the detail here, this is really helpful! Notes taken :D

Of course! I made sure to have a notepad nearby in case I ran into anything! I could recreate the bug with Clotho's Thread (I think it has something to do with the reaper already being spawned in when its picked up cause it works if you pick is as your reincarnated item), but I didn't manage to recreate the bug when I clipped through the corner (might need a certain speed or higher).