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first of all, the presentation is top tier. i love the menus, animations, ost, aesthetics etc, everything

the game itself starts with a surprisingly hard and unforgiving long level tutorial. there's only one checkpoint, too. ideally you would want to start off easy, so that people can get accustomed to the game.

occasionally, my camera was behind a wall but the transparency effect did not trigger, so i was not able to see where i was going.

the concept itself is very interesting and i will keep an eye on it

(+1)

Hello, thanks for posting feedback. I agree that the tutorial definitely needs an overhaul. The see through walls were a last minute addition so they're a little wonky and could be improved. I'm glad you enjoyed and that you are interested in the project.