Thanks, the game was intially planned with many more features, such as moving to 6 different locations on the map, but adding 8 rotations for 6 locations would exponentially increase the amount of needed code and files, which was impossible due to the game already pushing the limits of the Scratch game engine with 15fps animations for many different weapons. The game was made as a challenge to push the abilities of the engine to remake Standoff 2 (an actual mobile game) as faithfully as possible, and I think I succseeded in doing that.