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(+1)

Such an innovative use of the computer pixel art format to tell a story, Wow.

I would lament how few comments there are here, but i Know it is simply because Itch is nowhere near as popular as fandom and wiki sites...

Cough Cough (Donation only COntent) Cough! {totally free Distribution without Charge} Cough

As a linear Piece of Fiction this title it would be boring presented as a youtube video, a cartoon, or as a comic or ebook. No Offense. I Love it...

 But by promoting it in the Format of a GAME by letting you pick the answers (even if the game, Like Dr. Kreugar, sometimes doesnt care what they are:) we can have a say in what happens. Through This freedom to interact with the doctor this experience gains a fourth layer of depth (the Fourth Dimension, 4D)

Any game, no matter the length, where upon finishing it your first instinct is suddently "Lets Play again, see what changed, and is there more", deserves 5 stars.


I would love to know what engine made this work, maybe Godot?


BTW, whenever i need music for my stuff i visit

Soundimage.org - they're free, with over 2000 tracks, and really just happy for their music to be incluided. 


Or maybe my own profile for sounds, more than half of which are free of charge.

Hell, if you give me a theme with 2 or 3 examples,  I will gladly put a sound package for your to use, no cost, for the credit alone.

If any packages turn out to be helpful just a rating or comment would mean lots from the founder of a game like this.

Lastly, many user here do search for free or new games, music, or art. When work goes up for a price, without a massive following, it can very often get as many as 0 views for a week, or even a month. On the other hand, a free release can easily cross 250 views a week even on a new unknown account, but even at a 50% download rate (125downloads/250views) they may still only recieve donations at a rate of only 2% i.e. 6 people out of 250 Views.


It's important to keep in mind Itch is relatively new. Many people visting dont even have an account. Those people may view and download content, but would be unable to save, rate, or buy content even if they wanted to. This is more about exposure and about getting as many people as possible to experiance and respond to your creations. 

If those people have little means to purchase digital media, then we can stil help them by making distribution easier.                                                                                   

I agree. Had as many Itch.io games as the next guy, though, over time, I found I'd completed most, if not all, of them I and my friends had begun without them. 

That's not a bad thing in demo gaming communities per-se, and we'd done one of those unspoken takeup and playthrough mantras for a while, yet being honest about the world of game development helps productivity the most. 


You have good ideas. I know this is a new account, and it's intimidating to comment around all the established accounts with many years, though I think credit is due where it deserves to speak itself to be the support one can hope to be. 


The game seems awesome, and both of you seem like authentic developers. I'm sure there are others just as excited.