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Thank you very much for the detailed feedback! This is exactly what I was thinking about when creating the level. I rarely reached the level design stage before, but I understood that introducing mechanics gradually is better, although it ended up somewhat crumpled. Yes, I like Rive. It’s a pity I couldn’t use direct integration with Defold. There were some errors with Vulkan, and HTML5 is not supported yet. That’s why exported PNG sequences are used in the game itself. But as an animation tool, Rive is very convenient and powerful.